Is it possible to you can post the relevent information from the output window during a build (preferably debug)?
I did a quick search for GLEW with OpenGL 3.X tutorials and ran across this page. I'm know that you are using GLFW and this uses Win32/MFC, but maybe the GLEW parts can help you to check against your own code.
Another thought that just popped into my head is that maybe GLFW is interfering with GLEW (or vice versa). If its possible, try switching out GLFW for SDL or SFML (or even freeglut) and try testing it again.
If all else fails, it might just be easier to switch to GL3W.
EDIT: I was just browsing through the forums here and found this thread where the OP has a similar problem to the one you are describing. It may or may not help, but I'm just gonna put it out there for you. You can check the final post for his resolution to the problem.
Some favourite quotes:Never trust a computer you can't throw out a window.
- Steve Wozniak
The best way to prepare [to be a programmer] is to write programs, and to study great programs that other people have written.
- Bill Gates
There's always one more bug.
- Lubarsky's Law of Cybernetic Entomology
Think? Why think! We have computers to do that for us.
- Jean Rostand
Treat your password like your toothbrush. Don't let anybody else use it, and get a new one every six months.
- Clifford Stoll
To err is human - and to blame it on a computer is even more so.
- Robert Orben
Computing is not about computers any more. It is about living.
- Nicholas Negroponte