In order to spotlight certain areas of need I would like to issue a theme for each month for what articles we'd like people to try and put together. We used to do contests like "4 Elements" where members had to put stuff like fire, water, wind, and earth into any game. I'm wondering if we could try out either specific themes and look for tutorials on those or have more generic creative prompts for people.
For example, May could be our first theme month with a beginner-oriented "Remake the Classics" article theme. I'm thinking you could tie in user participation and their learning experience by asking the community to demo projects that they came up with based on the theme either via a forum post or through their own journal.
June could be something like "The Intelligent Enemy" with a description stating that we're looking for any articles that revolve around introducing artificial intelligence to a game opponent or NPC.
I would love recommendations or thoughts about how you'd like to see this run and some ideas for different themes. We would want to have the themes announced a few months in advance. We will also be holding an overall Monthly Article Competition - perhaps we have an overall category and one for best article for the monthly theme?
Edited by Michael Tanczos, 27 March 2013 - 09:59 PM.