Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


How to center the mesh?


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 lucky6969b   Members   -  Reputation: 624

Like
0Likes
Like

Posted 28 March 2013 - 12:24 AM

How can I center the mesh to world 0, 0, 0?

You see the pivots are a bit messy

On the left hand side, there is an extra pivot standing out so that I can't center the mesh to the origin,

Besides, when I select "Affect Pivot only", the whole bunch of pivots move along with it.

How can I, just to speak, to center the mesh from the right hand side to the center?

 

fv7ynLc.png

Thanks

Jack



Sponsor:

#2 unit187   Members   -  Reputation: 274

Like
0Likes
Like

Posted 28 March 2013 - 04:23 AM

I'm no 3ds max user, but in Maya I would group all meshes, then center pivot (it will jump to the center of the group), then snap whole group to the grid at 0, 0, 0. Then ungroup. Voila! :)



#3 lucky6969b   Members   -  Reputation: 624

Like
0Likes
Like

Posted 28 March 2013 - 08:21 PM

Thanks, I tried it by myself actually beforehand, it took me half a day to rectify this. Thanks for your info.

Your info is valuable.

Jack






Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS