How can I center the mesh to world 0, 0, 0?
You see the pivots are a bit messy
On the left hand side, there is an extra pivot standing out so that I can't center the mesh to the origin,
Besides, when I select "Affect Pivot only", the whole bunch of pivots move along with it.
How can I, just to speak, to center the mesh from the right hand side to the center?