Hey GameDev
I've 2 sprites, an enemy and a guy, and I'm trying to rotate guy, but not enemy:
void Draw(LPD3DXSPRITE sprite, LPDIRECT3DDEVICE9 d3dDevice)
{
sprite->Draw(texture, &enemy, &D3DXVECTOR3(0, 0, 0), &D3DXVECTOR3(400, 400, 0), D3DCOLOR_ARGB(255,255,255,255));
sprite->SetTransform(&matrix);
sprite->Draw(texture, &guy, &D3DXVECTOR3(0, 0, 0), &guyPosition, D3DCOLOR_ARGB(255,255,255,255));
}
Problem is it rotates both of them, and I don't know why. Help?