Jason Z
Thanks for the information. I thought that drawing wireframe with shaders will not repduce performance, but I was wrong.
Jason Z
Thanks for the information. I thought that drawing wireframe with shaders will not repduce performance, but I was wrong.
Solid witeframe (http://developer.download.nvidia.com/SDK/10.5/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf ) is the technique I prefer.
Is there an example how to implement this? In pdf I di?nt find it.