Please don't use MFC for new code.
It's ancient, unsupported, non-idiomatic C++, and full of evil pitfalls and gotchas. It really needs to just go die in a corner somewhere.
It's not that terrible. If you only want to target Windows, it's perfectly fine. MFC is structurally pretty much like wxWidgets, but I never hear people complaining about that being evil.
It is so beyond terrible it's not funny, and wxWidgets is the only GUI library known to mankind that is noticeably worse. I've got many wx-related 'tales of horror from the trenches', but I'm not going to go into details. It took years of counseling before I was able to forget about those poor souls who died by the millions in the trenches alongside me, and it's an experience I do not want to be reminded of!
Seriously, use windows.forms or Qt.
Perhaps you could elaborate on what aspects of MFC it is that you think makes it suck so much more than other toolkits?
Because it's C++ only, and it's so limited in it's scope, it's just plain retarded in comparison to the competition. With Qt, you can put together the core app in C++, but then quickly add huge swathes of GUI code using one of the many script bindings for it (e.g. pyQT). With windows.forms, you can do the same thing using C#/VB/python (via the CodeProvider classes). All of this allows you to create, modify, and test the GUI at runtime, which makes the turnaround time for adding new features to your app many orders of magnitude quicker. In Qt, you've got extensive support for OpenGL and OpenVG, so it's trivially simple to knock up a custom node-editing framework, or any other visually appealing UI you can think of. Both Qt and windows.forms have an extensive community behind them, so there are many actively developed extensions available (again, cutting down your dev time). Qt is cross platform, unlike MFC and wxWidgets. Yes I know wx claims to be cross platform, but in reality that means a basic dialog with a few basic controls. As soon as you do anything mildy complex, you soon realise that you're going to have to rewrite most of it to make it work on say linux. The X version of wx is missing a huge number of features, so much so, that the best options for wx on linux is to use the Win32 version, and link it against the WINE libraries. This means you'll be (mostly) restricted to Windows 95 controls, which means you'll be missing localisation support due to a lack of wide string support. Once you encountered THESE things, you'll understand why everyone is saying that wx and MFC are a pile of shit. It's not because we're being arsey, it's because they truly are a pile of stinking shit, and they need to be left to fucking die.
Perhaps you want write all of your program in one language? It's not like it's an order of magnitude more difficult to use MFC than to use winforms.
If you really think that writing user interface code in C++ is a good idea, you need therapy. I'd suggest trying some C# for a bit, look at the C# CodeProvider classes, and understand the benefits of being able to write your GUI code from within your application, whilst it is running.
Most people who shout "MFC sucks" have never used it extensively.
I have used it extensively, and have also used wx, Qt, and windows forms to the same degree. If I was about to embark on writing an app from scratch, I'd use winforms for personal projects (or projects that I know will only ever need to target windows), but I'd use Qt if there was even a wiff of the possibility that the app may need to be cross platform one day.