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Posted 02 April 2013 - 10:29 AM
Posted 15 April 2013 - 07:23 AM
The game has now been updated to build 62. Among the new things that we've added is an improved AI and that towns/cities can improve the terrain around their settlements. A history section where important events are shown has also been added.
I have been asked by some players about the loyalty system. There were Ende empires which had problems keeping their Greenskin slaves happy... I've written a short guide called 'Loyalty, or how to keep your population happy'.
Posted 21 April 2013 - 06:39 AM
We're continuing our series of tutorials for Rising Empires. This week we cover the food resource and how it influence the population growth in your empire: 'Food, or how you keep your population from starving'.
Posted 12 May 2013 - 09:10 AM
Posted 07 June 2013 - 05:19 AM
Posted 24 June 2013 - 11:36 AM
Posted 06 July 2013 - 08:52 AM
Posted 07 July 2013 - 06:57 AM
At the start it will only be for Android phones. We might port it to other systems after the release on Android.
Posted 14 August 2013 - 11:08 AM
Posted 22 August 2013 - 11:30 AM
One dangeroues mistake you might do as a developer is that you find your own GUI easy and logical while in truth it's a really tough nut to crack. The last week we doubled the number of players in our beta test but since many of them are less fanatical 4x players there seems that many don't understand how the game works. In a way it's really good that we learn this now and not when we release the game next month.
Now we're working to make the GUI more informative and more intuitive. I've attached a couple of screenshots of the new GUI. It's still a WIP but it shows what we are aiming at...
Posted 15 September 2013 - 09:46 AM