For OpenGL ES, I'm working on an iOS game which uses a pre-written font class. It works great, but I can't change the vertex colour of the primitives used to draw the text.
I'm using this code here: http://www.themusingsofalostprogrammer.com/2010/01/how-to-do-font-rendering-in-opengl-on.html
I tried to modify the code so I could change the vertex colour, but it doesn't seem to effect it. Before you say it, I can't use a vertex/fragment program because I'm using a 1st gen iPod which doesn't support it. Any other ideas? Would love to share more, but I'm on a bus w/ wifi and I'm about to get off; my stop is coming up.
Shogun