So I am working on fixing an issue with my game loop and my particle systems which run fine on my average power laptop, but run really fast on my home desktop which is on the upper end of powerful for home PC's
I have the issue narrowed down on the fast computers to being delta when multiplied with my force then added to my velocity (which before this was 0). I get this happening (see attached)
My Final Velocity Value
My Input Force
My Input Delta
So the question is how do I solve this so that this doesn't happen?