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Using Windows Sockets for connecting with game-server


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#1 name123123   Members   -  Reputation: 102

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Posted 08 April 2013 - 12:34 AM

(sorry advance for my bad english, I hope you will can understand me.)
Hello!
I need to use Windows Sokets for my online game...
I have offline game-code, it is not finished because I'm don't know "How to use Windows Sockets".
I will thanks for links to internet-sources on this question, and for any help.
One moment - I think I should clarify, I'm using C\C++ computer languages in my game-code.
Thanks advance!
 



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#2 KnolanCross   Members   -  Reputation: 1337

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Posted 08 April 2013 - 12:43 PM

Here is the documentation you are looking for:

http://msdn.microsoft.com/en-us/library/windows/desktop/ms741394%28v=vs.85%29.aspx


Edited by KnolanCross, 08 April 2013 - 12:43 PM.

Currently working on a scene editor for ORX (http://orx-project.org), using kivy (http://kivy.org).


#3 Khatharr   Crossbones+   -  Reputation: 3031

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Posted 09 April 2013 - 12:17 AM

Shameless self-plug

 

http://www.gamedev.net/topic/631797-simple-socks-c-wrapper-for-winsock-22/


void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

#4 BitMaster   Crossbones+   -  Reputation: 4276

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Posted 09 April 2013 - 12:58 AM

And one more for historical reasons:

http://beej.us/guide/bgnet/




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