I've got a first person camera. Yay me! I've also got a sweet model of a Mac11 that I position on the lookAt vector of my camera. Its always in front of the camera. Trouble is, I can't figure out how to get it to always be facing 'forward'.
How do I do this? I've done getting the cameras current rotation values and multiplying by that, but then what I get is a wildly spinning Mac11.. no use to anyone lol
I read something [on here] about setting the view matrix to the identity, or to the world matrix, so that the camera and gun are in the same space, so to speak. Can someone clear this idea up for me please?
Please help, many thanks in advance.