I've been learning Blender 3D, and it's a pretty nice modeling package. How that I'm getting better at modeling my objects' shapes, I'm going to have to start texturing soon. So far, the process I know is that I need to unwrap my 3D object's surface to a texture, or multiple textures. Then, export the unwrapped islands as textures to load into GIMP or PhotoShop, and begin filling them in with my own art. Once complete, send that new texture into Blender 3D, and it should appear correctly on my model due to unwrapping.
Does that sound correct so far?
Also, does anyone know of any good video tutorials out there that'll get me up to speed on unwrapping? I'm not sure when or where to use seems as opposed to using projection UV coordinates (plane, sphere, box, etc), etc when modeling something like a character or an object.