I was making a small turn based "game dev simulator" but I run out of steam/ideas (I figured to my big surprise that I don't know enough about making games to make a sim about it ). But the game has several nice charateristics and several cool things that work, so I thought maybe I could retheme it?
The download link of the abandoned game: http://www.silverlemur.com/work/GDT/GDT_TechDemo.zip
And a picture:
The current "engine" focus on human resources management (recruiting/firing people, assigning them to teams, there are quite nice simplistic generated portraits and name generator), it allows creating "products/projects" that bring money when finished (but I can discard that one). Financial mechanics work (salaries, expenses, income). It also has a nice interface (I would like to keep it similar). It was intended a small turn based strategy game.
I would prefer to keep most of these characteristics if possible (mostly because these works and I find them entertaining).
What kind of game could it be (especially what theme)?
I was thinking along the lines of "factory simulator" (you hire workers and assign them to machines and then produce stuff and sell it) or "corporation simulator" (like a huge multinational megacorporation with mindless office workers passing papers around ).
Again, note that that game should focus on human factor (hiring and assigning employees) and that it should be reasonably simple/short.