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Posted 09 April 2013 - 04:57 PM
Posted 09 April 2013 - 05:09 PM
Totally a business decision you need to make.
You might release it for free in order to build a brand and get a following. It will help when you put out your next game. You do have a plan for more than one game, don't you?
Also you might release it for free now, and once you've got some customers put in ads or other revenue-generating features. Start free, become freemium once it is worth while.
Or do something else entirely. It is your business. It is your choice.
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Posted 09 April 2013 - 05:30 PM
Posted 04 July 2013 - 08:57 AM
Hi, it's basically a numbers game and you learn from talking to people that have launched successful games at conferences and such.
When I was head of marketing at a game studio recently I wrote a piece on how you measure the value of your game, and what metrics to track:
I hope it's useful for you on how to think about the value of your game.
Freemium is usually the most profitable model, but it also needs lot's time to test and tweak the system to charge the right amount and at the right time.
Gruntmutter.com - what are you muttering about?
Posted 04 July 2013 - 11:25 AM
When a thread is more than 2 months old, it's best to start a new thread rather than necro it. Closing.