My game revolves around the premises of the number, 78101. You, a protagonist, start off wearing tattered clothes, sitting in a dark room. Next to you lies a book with the title, "78101". When you open the book, you see the author's name, Tom Mai.
The book itself is some sort of a diary. It tells of a man who, due to an incident, accidentally killed his family. Being driven to insanity, he desperately tries to find his way out of misery by trying to forget his past, but his past starts haunting him. The last page in the written diary is a form of instructions telling you to find a way out of this building.
The game itself is more akin to Escape the Room flash games. Except the room itself is the entire building. Clues hidden throughout the building can all be solved with just the hint, "78101". It can mean almost anything, such as dates, birthdays, security number, safe combinations, etc. But most of them require the use of lexical problem solving in order to continue onwards.
I won't spoil the details to you, but the end credits will say this:
"Directed by Michael Bay."