Wow, thanks for the replies! Well after reading a lot of what you all had to say, I think what I am going to do is first make a demo of my game, and let some people play it and see what the responses are and if I get a good response I will take my cousin up on her offer.
Samoth however does bring up a good point, I won't accept any funding unless I have a successful demo of my game and people like it. I am certainly somewhat weary about accepting money and failing at the expense of my family. So just for insurance I will wait.
The things that I thought I would need to invest in is a new computer, I had some money saved up for one but I had to use it elsewhere. I am currently running on an intel celeron processor and on board intel graphics so needless to say I need a new rig.
Other things that I would need to spend money on is the concept art. The artists are actually two of my good friends, one of the guys I grew up with so we know eachother pretty well. They are both extremely talented, they went to college for art and graphic design and one of my friends actually has his own business where he sells his work online and at art shows. They are both working full time so I would pay them for there work on a part time basis.
Another thing that I would need to spend money on are game assets. I have minimal experience in 3d modeling and I would have to hire someone to do that work. I am not sure however what that would cost.
The programming I will have to do myself, I am reading some books on game and AI programming and I am about half way done. Even thtseln, do you think it would be a good idea to try and get a more experienced game programmer to help? I was thinking it would be.
The game engine we plan on using is UDK 3, which I am pretty familiar with, I have read a few books on it, Mastering Unreal Technology volumes 1 and 2 and a book on UnrealScript Game programming, which by the way are awesome books if you are interested in UDK.
Plus, for the game I want to make I think UDK 3 will give us a great advantage, because a lot of the scripts we would need are already preloaded with the engine because Unreal Tournament is similar to the game I want to make in the sense that it is a multiplayer FPS, so that will help reduce the amount of coding that needs to be done.
As for the game itself...well I was thinking of something that would require minimal work, no story lines and very little cut-scenes if any. A zombie shooter survival game. It would be similar to Left 4 Dead and COD Zombies in the sense that you take on wave after wave of zombies, but the major difference would be that we would incorporate more variety and strategy.
For example: you would have the option to choose from more than one type of player or class. Like an engineer or a Soldier etc. The class you choose will dictate your style of game play because every class will have different abilities and perks. The soldier will be for the player who wants to be like ranbow, and the engineer will be for the pkayer who likes to use strategy.
The soldier class will have more health and armor as well as the ability to double his health, armor (hit points), and clip size in every gun he uses as he gains more points and cash per kill. He will be able to move faster as well. I am not sure what else to add to this class at this time though.
The engineer class will not have as much health and armor, nor will he have as much ammunition per gun, but he will have the ability to build sentry guns to aid him in his fight. As he gains more points and cash per kill he will unlock more features and upgrades for the sentry gun. After unlocking the features the player will have to choose wisely which ones to buy to survive the upcoming waves. For example, before upgrading your sentry gun, when you first build it, it will overheat quickly and it will have to cool down before it can fire again. I also want to add more features to the engineer class but at this time I am not sure what else to add. Also, you can buy an ammunition upgrade for your sentry guns or double its ammo capacity etc.
I want to add a multilayer feature so friends can play with each other and work together to survive.
I personally think that people would like a game like this because you wouldn't have to pay an arm and a leg to play a zombie survival game like you would with COD zombies.
Anyways I am open to criticism...
I know that was a lot, but those are my ideas and what I am currently working with.