Strangely, I would still continue developing the same game I am developing using the same parameters and budget.
The bottleneck for a new developer is usually experience and skills. Too many new-comers think they can bypass the accumulate of experience and skills by hiring/pleading programmers and artists to work for them.
*I in fact secured around $10-20k venture capital through my contacts but is currently working with a $2k budget limit on a small version of my game because without the experience or skills, its just going to be a waste of money...
Edited by Legendre, 17 April 2013 - 09:13 AM.