Critical Feedback

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2 comments, last by mipmap 11 years ago

Hi everyone. I'm not sure where I'm supposed to post stuff like this. Here looked as good a place as any.

Anyway I'm looking to get some feed back on a game. It can be found here.

http://www.newgrounds.com/projects/games/612055/preview

Is it enjoyable? Which parts can we improve on?

Any and all feed back is much appreciated

Thanks

PS

I already know about the sounds for hero death and end of level repeating and I'm working on that now.

The music is not final. I am using it as a placeholder until I get my own done.

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  • The center point which you orbit around is not in the center, what is your thinking behind this move? The stars that mark movement are centered, the mis-alignment is a bit confusing smile.png
  • The sound was pretty loud, I had to lower my sound output to about 10-20% of max to make it comfortable. The sound is good though. Perhaps a mute button would be cool, since its a browser game.
  • Perhaps you should cycle between
  • I liked the "orbital movement". It made the game harder.
  • Is there some way to restore a previous game session? Perhaps you should make a code or something that unlocks the levels (if you have played megaman games they had codes that unlocked levels).
  • The color scheme is a bit all over the place. Do you have a color-palette you are working with? I guess it's eighties style so there should be colors and patterns. You are also mixing slightly different "styles" with the smooth 3d/shaded objects and the more chromatic background. Which "style" are you aiming for?
  • I would make the "play" button the same as the others, just a little bit larger and perhaps in a different tint then the others. My eyes quickly got used to the blue buttons and found it hard to discover the play button.

Thanks for responding.

Really I appreciate it.

Now let me go in order and see if I can address your points.

We're talking about your orbiting around the center black spot right? If that is case it is something that I definately need to look into.

Crap, I forgot turn the sound down. I do have the functionality built in the code to do that. I totally spaced on it cause it's usually muted in the code when I work on it.

I am hoping to have the options screen built soon which will have the ability to change sound FX and BGM volume as well as muting each or both.

Perhaps I should cycle between? C'mon man don't leave me in suspense smile.png

Thank you; I got the idea from a classic arcade game called Gyruss.

Yeah it should autosave every time you arrive back at the level select screen after a level is done. Provided you let flash save stuff on your computer. If so just go back to the main menu where it says new game and continue; and hit continue. It should let you pick up where your left off with levels unlocked and such.

Clashing styles; Okay I'll talk it over with my artist and see what we can do to make everything mesh together better. Thanks for pointing that out to me. We aren't using any pallette I know of. But I think we'd better start

You're right. It is a bit out of place. One of those other style conflicts I need to get straightened out.

Thanks again for your help and if you think of anything else that I need to look at let me know.

The unfinished sentence should have been "Perhaps you should cycle between two background sprites with moving stars, to guide the players eyes better toward the center." But then I realized you had already done that smile.png Forgot to delete it though...

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