My name is David Tse and I am have recently dropped out of college to start a game development company called Subsurface Games. I graduated from high school last year(may 2012) and made it a few months in college before I decided it was a waste of my time and that it was time for me to go make games. Right now I am the only one working on the game apart from a few contract artists. I am making a zombie survival shooter that is set in a procedural open world. The idea of the game is what would you do in the zombie apocalypse. you have to scavenge the unlimited procedural open world for food, water and guns to survive. You can enter every single building in the world to find supplies or build a fort to survive.
I am making a 3D game engine completely from scratch for this project using OpenGL and C++. The only libraries I am really using are SpeedTree for vegetation and PhysX for physics, cloth, and destruction. I have also started a development blog for this game where I post game updates and other behind the scenes stuff. When the game reaches the alpha stage(it is currently in pre-alpha) people who pre-order the game will be able to download the game and play it before its done.
I hope you guys can check out the blog and tell me what you think about the idea for the game, and the current state of the engine/game. Here is a link to the blog/company website: http://www.subsurfacegames.com/, and here is the latest video that I posted to the blog:
Edited by Davidtse, 23 July 2013 - 11:32 PM.