I've been asked to create some video training content for PinkieSquare.com, which is focused on helping kids start up in game development and design.
The first topic I'm tackling is "I want to make a game. How do I get started?" Which I plan to have posted later this week.
I have two key concepts I'm going to push:
1) Pick a game development environment that you can start with and just play around with it: see what you can do: Suggesting Unity, RPG Maker and Game Maker.
2) Think of a very small game to create, something you think you could build in a day with your knowledge. And finish it end to end. Then try a project that might take a week, etc... but increase slowly in the complexity and mass. (its better to have 2 cheap games in a portfolio, then some text saying how you spent 3 months working on cool ideas but nothing came of it)
The whole thing is focused on Get Started and Try.
But I'm open to other ideas as well. Or interesting ways to express what I've just described.
The target age range is 8 to 12.
Edited by Dan Violet Sagmiller, 15 April 2013 - 07:43 AM.