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basic collisions


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#1 3TATUK2   Members   -  Reputation: 730

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Posted 15 April 2013 - 12:03 PM

Would anyone who has had experience with implementing low-level physics collisions possibly be interested in taking a look at my engine to help me out?
 
I've realized the current physics are "imperfect", and i'm having trouble when trying to implement logic from a page such as this http://www.gamedev.net/page/resources/_/technical/game-programming/general-collision-detection-for-games-using-ell-r1026


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#2 grhodes_at_work   Moderators   -  Reputation: 1361

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Posted 29 April 2013 - 09:52 AM

Perhaps you could ask a specific technical question? Also, it is unclear what we are meant to be paying attention to in your video. If you want to illustrate a specific problem with your collision detection, it would be better to show one simple collision example that shows the problem you're concerned about.

 

Graham


Graham Rhodes Moderator, Math & Physics forum @ gamedev.net




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