I'm looking to purchase a book that will help me learn OpenGL (with C++). I've looked into a few but there seem to be some mixed opinions about said books, so here I am - asking for advice.
This book shouldn't assume I know everything there is to know about 3D math, and should be a "learning book" instead of a "reference book." And before someone suggests a website (which is fine if it's a great resource), the reason I'm looking for a book is simply a learning preference.
If this is the entirely wrong approach, then feel free to steer me in the right direction.