A few weeks ago, I finished a pong clone with SDL and planned on putting it up on github. Some of my code is taken directly from the Lazyfoo tutorials found at http://lazyfoo.net/SDL_tutorials/index.php.
Specifically, I used the Timer class taught on the following page, as well as the apply_surface functions found in the first few starting tutorials.
In his FAQ he states
Q: Can I use your code to make a game?
"Q: Can I use your code to make a game?
A: Basically my rules are:
1) If you're using it for a closed source program, go nuts.
2) If you're using it for an open source program, please cite the chunks of code you used with something like:
/*This piece of code was originally from Lazy Foo' Productions
3) I you're using it for a GPL, LGPL or other such program which gives public rights to the code, I'm going to have to say no.
4) If you're using it for a tutorial, you're going to have to use your own original code."
You still need contact me and show me specifically the code you plan to use and what you're going to do with it so I can approve."
I contacted him, but after a few weeks there hasn't been a reply. So my question is what should I do now? As far as I can tell, my options are to either wait for a response or change the code. I can't think what I could change in the Timer class, though. It's pretty straight forward, with start, stop, pause etc. I assume just changing the variable names wouldn't count as making it my own?
Any recommendations for how I could make the code my own would be appreciated. (such as other ways to implement a Timer).
Edited by shaqb4, 18 April 2013 - 04:54 PM.