Unfortunately, this is turn-based. This drastically differs from what I'm trying to achieve here.
The real challenge I'm facing and dealing with a lot of AIs and how to make it manageable for the player. Being turn-based removes this obstacle somehow as it allows you to pace the game accordingly and individually control characters if needed (such as in Bloodbowl) whereas NHL and MADDEN's innovation comes from real-time management of all of the players and somehow bringing them together towards a common goal through different player-defined strategies (either through line changes, actual strategies/plans or just picking the right players and player roles for the job).
Can you describe what specifically is the problem? Your question is sort of vague.