Using 3ds I know how to project objects onto a plane and render to texture to make a normal map that can be applied to a quad for a detailed wall but I don't know how to make a normal map for a full 3D object. I don't know if it involves unwrapping, if I need to use a plugin, or something else; I really have no clue. I've seen examples in Maya where you can make a normal map by simply selecting Transform Maps and making a few clicks, and I've seen 3ds tutorials that are 45 minutes long showing how to make a normal map. I've seen that everyone loves XNormal but that's now 64-bit only and I can't use it. Will someone please fill me in.