Im not sure the Topic Title is abstract or on the money but it's the closest I can come to articulating my problem
lets say I have a quad in the background and then I decide to load a cube atop of it.
The problem I have been having is that whatever order I load the buffers for said object, lets
Since the Cube was called last it will be the only thing that will be rendered. This is all being done in perspectiveLH projection
Should I give them each their own Shaders and Buffers? That it seems would be the brute force approach. Maybe im missing something.
I tired to include them both in one draw call then I present the swap Chain, that didn't work.
So then I tried to draw object to the backBuffer then the next and then present, still with the same lingering problem.
I am positive this pertains to Z-Buffering. I set up a depth-Stencil-View.
Any help would be appreciated
I am using C++ and D3D11