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where do you code when you're not at a computer?


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#1 dsm1891   Crossbones+   -  Reputation: 1550

Posted 21 April 2013 - 02:49 PM

Hello,

I find myself travelling more and more, and imo nothing breaks up a 2 hour train ride up more thanddesigning code that needs to be implemented. That and it can often be more stretching than a crossword or sudoku.

Do you guys find yourself programming when not at a computer? If so where?
:)

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#2 TheChubu   Crossbones+   -  Reputation: 4787

Posted 21 April 2013 - 03:01 PM

I just scrabble class names and method declarations in a piece of paper... "High level design" if you like. It doesn't helps a lot though, I rely (for better or worse) on what I remember/think than on my notes, often I write up notes just for the sake of writing up notes, not for reading them later.

 

Although its good in the sense that I think more about the problems I have to resolve by writing them down.

 

I do have a netbook with Eclipse around most of the time, but I prefer to code on my desktop (a single core Atom 1.6Ghz isn't quite on the same league as the i5 2500K I have on the desktop).


Edited by TheChubu, 21 April 2013 - 03:01 PM.

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

 

My journals: dustArtemis ECS framework and Making a Terrain Generator


#3 dsm1891   Crossbones+   -  Reputation: 1550

Posted 21 April 2013 - 04:00 PM

I just scrabble class names and method declarations in a piece of paper... "High level design" if you like. It doesn't helps a lot though, I rely (for better or worse) on what I remember/think than on my notes, often I write up notes just for the sake of writing up notes, not for reading them later.

 

Although its good in the sense that I think more about the problems I have to resolve by writing them down.

 

I do have a netbook with Eclipse around most of the time, but I prefer to code on my desktop (a single core Atom 1.6Ghz isn't quite on the same league as the i5 2500K I have on the desktop).

haha, i never get into the nitty gritty of the math. but take it today (on the train) i had to re-write a function a few times after i completed it, because i kept thinking of different possiblities that 'could' happen. True, I could have thought up all the possiblites then wrote the code, but show me a game without 1 bug and ill show you a cat >(*.*)< (yeah thats my lame attempt at a cat)

 

besides, writing and re-writing code on a train only adds to the 'rollercoster' that is coding anyway (i.e. yay i finished, aww a bug, yay fixed bug, aww another bug....)



#4 ranakor   Members   -  Reputation: 439

Posted 21 April 2013 - 09:34 PM

The first thing i thought when i read this was "why would i not be at my computer in the first place?" lol :(



#5 TheChubu   Crossbones+   -  Reputation: 4787

Posted 22 April 2013 - 12:41 AM

There is a place without computers? Did you found the door to the netherworld!?


"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

 

My journals: dustArtemis ECS framework and Making a Terrain Generator


#6 dsm1891   Crossbones+   -  Reputation: 1550

Posted 22 April 2013 - 01:32 AM

The first thing i thought when i read this was "why would i not be at my computer in the first place?" lol sad.png

 

 

There is a place without computers? Did you found the door to the netherworld!?

 

I stumbled upon it one day when the power went out


Edited by dsm1891, 22 April 2013 - 01:33 AM.


#7 Bacterius   Crossbones+   -  Reputation: 9289

Posted 22 April 2013 - 05:01 AM

I code in my mind.


The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis


#8 dsm1891   Crossbones+   -  Reputation: 1550

Posted 22 April 2013 - 06:28 AM

I code in my mind.

I hate when i do that, garentee no sleep until i solve the problem :/



#9 BinaryPhysics   Members   -  Reputation: 294

Posted 22 April 2013 - 08:20 AM

My head. Designed most of a system of a program that works out StarCraft II build orders when I woke up yesterday.

 

Apart from that I have my laptop that I specifically got with a smaller screen. It's only 14" so I can take it most places.



#10 Squared'D   Members   -  Reputation: 2258

Posted 22 April 2013 - 07:29 PM

On my phone. I wrote the framework of component based entity system for my current game using the memo app on my phone. It surprisingly worked without many bugs. I felt pretty good that day. I still often use my phone to code little things and to work out pseudo code.


Learn all about my current projects and watch some of the game development videos that I've made.

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#11 dsm1891   Crossbones+   -  Reputation: 1550

Posted 23 April 2013 - 01:44 AM

On my phone. I wrote the framework of component based entity system for my current game using the memo app on my phone. It surprisingly worked without many bugs. I felt pretty good that day. I still often use my phone to code little things and to work out pseudo code.

Ive tried that, but found the formatting being a bitch. I wish there was a app which allowed for programming formatting - idea...



#12 Alpha_ProgDes   Crossbones+   -  Reputation: 4692

Posted 23 April 2013 - 02:21 AM

I code in my mind.

 

My whiteboard, for me.


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#13 dsm1891   Crossbones+   -  Reputation: 1550

Posted 23 April 2013 - 02:24 AM

I code in my mind.

 

My whiteboard, for me.

I've always wanted one of those glassboards, you know, like on most crime shows (and they write on them with a white pen). lol



#14 Krohm   Crossbones+   -  Reputation: 3261

Posted 24 April 2013 - 03:28 AM

Do you guys find yourself programming when not at a computer? If so where?

Mostly mentally. If it's something really interesting, I'll sketch something on paper. In general, when I'm away from my computer no real "programming" happens.

#15 Khatharr   Crossbones+   -  Reputation: 3040

Posted 24 April 2013 - 03:33 AM

I code in my mind.

 

I code in your mind too. ph34r.png


void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

#16 Squared'D   Members   -  Reputation: 2258

Posted 24 April 2013 - 07:38 AM


On my phone. I wrote the framework of component based entity system for my current game using the memo app on my phone. It surprisingly worked without many bugs. I felt pretty good that day. I still often use my phone to code little things and to work out pseudo code.

Ive tried that, but found the formatting being a bitch. I wish there was a app which allowed for programming formatting - idea...

My phone has one of those mini keyboards so I don't have to push buttons on the screen. Typing is so much easier with a keyboard.

Learn all about my current projects and watch some of the game development videos that I've made.

Squared Programming Home

New Personal Journal

 


#17 Bacterius   Crossbones+   -  Reputation: 9289

Posted 24 April 2013 - 07:56 AM

I code in my mind.

 

I code in your mind too. ph34r.png

 

Ah, I was wondering why my programming problems solved themselves after a good night's sleep, now I know tongue.png


The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis


#18 Memories are Better   Prime Members   -  Reputation: 769

Posted 24 April 2013 - 09:52 AM

I code in my mind.

I hate when i do that, garentee no sleep until i solve the problem :/

 

I would suggest fapping but mid way you will likely be visualising code, which makes you stop and think "am I really getting hard for code?"



#19 dsm1891   Crossbones+   -  Reputation: 1550

Posted 24 April 2013 - 10:09 AM

 

I code in my mind.

I hate when i do that, garentee no sleep until i solve the problem :/

 

I would suggest fapping but mid way you will likely be visualising code, which makes you stop and think "am I really getting hard for code?"

there is a joke in there somewhere



#20 Khatharr   Crossbones+   -  Reputation: 3040

Posted 24 April 2013 - 04:44 PM

 

 

I code in my mind.

I hate when i do that, garentee no sleep until i solve the problem :/

 

I would suggest fapping but mid way you will likely be visualising code, which makes you stop and think "am I really getting hard for code?"

there is a joke in there somewhere

 

If programming isn't hard then...

 

No, nevermind...


void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.




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