Unity 3D vs UDK
Members - Reputation: 170
Posted 22 April 2013 - 04:18 AM
I guess with a search on Google you would have found thousands of websites where to look. Anyway, check this link: http://forum.unity3d.com/threads/115460-Unity-or-UDK
Hope that helps.
Crossbones+ - Reputation: 4809
Posted 22 April 2013 - 06:15 AM
What are the target platforms ?
With UDK you get Windows, and iOS (No Android or Mac) , if you want additional platforms you need to get Unreal Engine instead (which is far more expensive).
With Unity You get Windows, Mac and Linux. Android and iOS cost an additional $400 each (for the basic version, $1500 each for pro), for other platforms (consoles for example) you need to negotiate a separate license (Just like with Unreal Engine these can be very expensive).
UDK costs $99 + 25% of any UDK related revenue above $50k (its free for non commercial use)
Unity3D is free for both non commercial and commercial use if your turnover the previous year was <$100.000 , for commercial use with a higher than $100k annual turnover you need to buy pro licenses ($1500 / seat (+$1500 per seat for each additional platform))
The pro version of Unity3D allows you to extend the engine using native plugins,
the commercial version of UDK does not (If you need to interact with a native component you have to launch it as a separate process and communicate with it via TCP/IP), Edit: nvm, it does. see nightcreatures post.
The free version of Unity3D is lacking some renderer features (and render to texture is disabled so it is virtually impossible to implement them yourself). The free version of UDK has the same features as the commercial version.
Edited by SimonForsman, 22 April 2013 - 08:56 AM.
The voices in my head may not be real, but they have some good ideas!
Crossbones+ - Reputation: 1977
Posted 22 April 2013 - 07:20 AM
The pro version of Unity3D allows you to extend the engine using native plugins, the commercial version of UDK does not (If you need to interact with a native component you have to launch it as a separate process and communicate with it via TCP/IP)
There actually is a DLL load method in UDK that allows you to interact with native code, http://udn.epicgames.com/Three/DLLBind.html
Crossbones+ - Reputation: 766
Posted 23 April 2013 - 12:46 AM
Unreal engine is made for First Person Shooter, meaning that it works best for what you would usually see in other Unreal games: a map, weapons, shooting, jumping, multiplayer, bots.
These are Pros if you need that for your game.