When using SetFloatVectorArray() how many arrays can be set maximum to get maximum performance
a matrix will have 16 floats but how many i could achieve with SetFloatVectorArray()
(I know the number of floats is a multiple of 3...I dont really know...is it?)
another question: Can I inside a pixel shader method access the vector array like this:
float3 vectorArray; //inside pixel shader //...... uint4 t=Tex2D.Load(uint3(0,0,0)); float a= vectorArray[ t.x][ t.y ]; //.....