I am having a hard time finding a tutorial for implementing shadow mapping with non-deprecated DirectX 11.
I've found two guides:
http://takinginitiative.net/2011/05/15/directx10-tutorial-10-shadow-mapping/
and
http://www.rastertek.com/dx11tut40.html
Both of these guides seem to work completely differently, and I can't figure out why. So far, I've just been trying to get it to correctly render the depth information to the texture, and then make the pixel shader do something with that texture just to convince me the first pass is doing anything at all.
In the first guide, the source download doesn't work. Also, apparently this person is uses techniques or effects, which are deprecated. I can't figure out how to translate this part into modern DirectX:
The two tutorials seem to have completely different methods for setting up the render targets, and I have no idea which to actually use. The second tutorial I linked (rastertek) seems to not have most of the stuff the first tutorial has.
I've found many articles on state-of-the-art shadowing techniques, but I just want it to do *something* before I move onto more complicated stuff.