I've read a bit about fuzzy logic in the past few days and it's pretty darn hard to get your head around but i'm getting the hang of it now. And I'm already from a heavy math background at that. But I read an article earlier (here) which uses methods that has similar functionality to fuzzy logic, but seems a lot easier. Is there anything that fuzzy logic can handle which other methods cannot? I am wondering if it's worth studying it in depth (because there's an option to study it for my final year at university) or whether it's redundant in the game programming world, or is it simply criticized because it's hard for people to get their head around it compared to other similar methods out there?
Edited by Zukias, 22 April 2013 - 09:07 PM.