hi, we're using physx for a small racing game. since our cars are working now we want to include a mesh for the racing track
I know i can do that with a height field, but i'd prefer to import a (convex) triangle mesh. since the complete "racing level" is a concave mesh (and physx only likes convex meshes) i guess i have to split my static racing level mesh into convex meshes
am i correct? how can i achieve that ?