I'm using a billboard-type system for creating the illusion of an outer-glow on some spherical objects in my game.
These are just single models rendered with the basic effect (which seems to handle transparency just fine). However, as soon as I start rendering about 10+ of them, this seems to create a huge lag in my game speed.
Anyone got any ideas/solutions? Wasn't sure what further info I should provide, it doesn't seem to be dependent on the rest of my code at all.
Thanks in advance.