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OpenCaesar 3


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#1 dalerank   Members   -  Reputation: 272

Posted 24 April 2013 - 07:51 AM

Opensource remake of original game

One can read about original game in wikipedia:
http://en.wikipedia.org/wiki/Caesar_III

Genre: simcity
Begin of development: fall of 2012. In summer of 2013 project migrated to GitHub
Platform: PC (Windows/Linux/BSD)
Graphics: SDL/OpenGL
Resources: images are taken from original game (Caesar 3™, Imressions Games™)
License: GNU GPL
Sound: SDL
Screenshots: https://github.com/gecube/opencaesar3/wiki/Screenshots

Project targets: make fully functional port of original game with some
lovely additions

What is done:
- tile engine
- loading of resources from archives
- displaying of buildings, land, walkers/actors, roads and so on
- loading of maps and original scenarios
- minimap
- building and destroying of constructions
- leveling of houses (evolving and devolving in dependence of nearborhood)
- desirability effect
- water layer computing for fountains and reservoirs
- algorithms for prefecture, engineering post and other service buildings
- different map overlays
- moving goods between buildings (cart pushers, market lady)
- searching of supplies for fabric buildings (furniture, pottery, weapons)
- getting of resources in appropriate buildings (farms, iron mines, clay pits)
- advisors screens and information windows and panels
- saving / loading of game
- pathfinding algorithms (A*, RLee)
- building menu

Hardware requirements
CPU    1.5GHz
RAM    <1GB
Video    <256MB, OpenGL

Building instructions with CMake:
https://github.com/gecube/opencaesar3/blob/master/INSTALL_LINUX
https://github.com/gecube/opencaesar3/blob/master/INSTALL_WINDOWS


Edited by dalerank, 10 July 2013 - 12:46 PM.


Sponsor:

#2 Dan Mayor   Crossbones+   -  Reputation: 1714

Posted 24 April 2013 - 03:26 PM

It seem's that this should be posted in announcements or that you should begin a journal for this project.  All the same it looks like you have quite a bit of progress to show for such a short development time so far.


Digivance Game Studios Founder:

Dan Mayor - Dan@Digivance.com
 www.Digivance.com


#3 dalerank   Members   -  Reputation: 272

Posted 07 June 2013 - 06:48 AM

Have update.

 

http://www.gamedev.net/gallery/album/649-opencaesar3/



#4 dalerank   Members   -  Reputation: 272

Posted 09 June 2013 - 11:31 PM

Desirability add.

 

Screenshots here. https://github.com/gecube/opencaesar3/issues/114

 

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#5 silkroadgame   Members   -  Reputation: 211

Posted 10 June 2013 - 07:48 AM

Wow,seems quite a "big " game,I'd like to see your finished game indeed,it's looking nice.


http://www.game-silkroad.com
info_game@silkroadcg.com


#6 dalerank   Members   -  Reputation: 272

Posted 13 June 2013 - 02:49 AM

Save\load system add.

Disasters (burn\collapse) event add.

Prefect behavour fixed.

 

More screenshots here http://www.gamedev.net/gallery/album/649-opencaesar3/



#7 dalerank   Members   -  Reputation: 272

Posted 17 June 2013 - 02:58 AM

+ Bridges add
+ Pathfinding use bridge now
+ Screen employers advisor improved
+ add construction offset for citizens (bridge,walls)
 
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#8 dalerank   Members   -  Reputation: 272

Posted 26 June 2013 - 08:12 AM

+ Water infrastructure fixed

+ Add overlays for damage,religion

+ Shoreline upgrade available

+ Prosperity now calculate

+ Granary\Iron mine work correct

 

screenshots here http://www.gamedev.net/gallery/album/649-opencaesar3/



#9 dalerank   Members   -  Reputation: 272

Posted 02 July 2013 - 05:37 AM

New build available https://github.com/gecube/opencaesar3/wiki/builds






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