I have recently been building a very very simple game engine for myself and i have run into alot of trouble trying to implement animation
What i have been doing so far is converting from collada into my own file format and have been able to load static meshes.
But i cant seem to understand how to load skeleton animations
I have read the following tutorials but cant seem to think of how to implement it my way
- http://www.braynzarsoft.net/index.php?p=D3D11MD51 (Not collada but i wanted to see if they were similar enough to use that tutorial)
if anyone know how to explain it i would greatly appreciate it.