from the directx 10 docs, Resource Limits:
DrawIndexed[Instanced]() vertex count (incl. instancing) 232
just what do they mean by this?
the original mesh (vb) can only have 232 vertices? IE its the limit for IndexCountPerInstance?
or you can only create 232 instances of a mesh (vb) with one call (InstanceCount limit) ?
or ALL the meshes (original + created) can only have a total of 232 vertices? this i would find hard to believe.