My guess would be that the documentation is broken, and it should say 232
Eddie Murphy - Coming to America
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Note that the quote above got nuked too, it should be 2^32, not 232.
IE: two raised to the thirty second power.
so the total number of vertices including instancing is 2^32.
i would assume that means the limit for:
IndexCountPerInstance * InstanceCount = total instanced verts
Edited by Norman Barrows, 25 April 2013 - 01:14 PM.
"DirectX is like a belt fed machine gun, where every texture change is like hand loading in a new belt of ammo. worse, every mesh (vb) is a new belt of ammo, and a texture is like breaking the gun down, and setting it up again elsewhere, then loading it, then spraying triangles again. so you want to setup the gun once, string all your belts together, load it once, then just spray."
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