I'm writing a basic OpenGL framework in C# and I've got a problem that is holding me for 3 days.
I've managed to create the window, OpenGL context and all necessary things using OpenTK.
I can also clear the screen using glClear/glClearColor, but I can't render anything.
As I'm using an OpenTK assembly built with DEBUG any OpenGL error that I could get would be catch by OpenTK and a exception would be thrown but there are no errors.
I've working on this for 3 days and I have no clue of what is the problem. If someone need any piece of code to help me, just ask.
This would be a closed source engine but I'm pushing the code on GitHub so someone could help: https://github.com/GreenBoxDevelopment/gb3d
Some important files:
Test/SimpleTest/TestApp/TestGame.cs Source/Engine/GreenBox3D/Graphics/* Source/Engine/Platform/GreenBox3D.Platform.Windows/Graphics/*