Jump to content

  • Log In with Google      Sign In   
  • Create Account


We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!

My programming style

Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • This topic is locked This topic is locked
43 replies to this topic

#41 invutil   Crossbones+   -  Reputation: 1925

Posted 29 April 2013 - 06:51 AM

BTW, that is obviously C++ http://www.gamedev.net/topic/642323-my-programming-style/page-2#entry5057696




Can't be old code.


#42 kunos   Crossbones+   -  Reputation: 2207

Posted 29 April 2013 - 08:05 AM

dude what's wrong with u? Seriously.. Doom3 was released in 2004!! By a guy famous for being "late to the C++ party".... with a 3 year typical dev time.. the code probably started in 2001... with a lot of cut & paste from older engines.


Do you realize it's 2013 don't you? Compilers are fine, computers are fine.. C++11 is almost a decent language to work with.. optimization techniques do not rely on those stuff anymore.. it's all about memory access and multithread and COMPLEXITY MANAGEMENT.. you are trying to solve problems that dont even exist anymore.

Stefano Casillo
Lead Programmer
TWITTER: @KunosStefano
AssettoCorsa - netKar PRO - Kunos Simulazioni

#43 Juliean   GDNet+   -  Reputation: 2742

Posted 29 April 2013 - 10:22 AM

I smell hypocrazy. You talk about innovation, and yet you show code from +10 years ago to justify your inferior coding conventions. I'm not sure, something doesn't sound right here... somebody help me out plz?




Seriously, even if those out-dated code sources were actually the way to take your coding style from... what would be so special about your coding style then? I mean, why don't I make such a thread, claming to have developed the next best coding convention, by using the "const" keyword to disallow modification of variables in my program. Yeah, totally frigging awesome, nobody would have thought about that. (damn, irony wasn't really off). And if what gets written in such a wasn't so obviously right, but outdated and rather beginner-ish, you should be fully accepting of the fact you are getting criticised and offered constructive help, rather than calling the other, more experienced people wrong.


<general rant>


SERIOUSLY, whats up with people nowadays? Whats so hard at accepting you are wrong? Not aimed at the OP directly, but everybody and their sister tries to justify all their actions up until the end, even if it is obvious they are wrong, bringing the most ludacris excuses / "proofs" they are right. Whats so hard on saying " oh, yeah, I see now, I was wrong, thanks for offering me a better way" ? But, I digress...

Edited by Juliean, 29 April 2013 - 10:29 AM.

#44 Josh Petrie   Moderators   -  Reputation: 3887

Posted 29 April 2013 - 01:49 PM

This topic was of questionable utility to begin with and has degenerated significantly from there, so I'm locking it. I've also restored attempts on the part of some users to sanitize the thread by deleting their posts. Please don't engage in such childish behavior.


Have a nice day.

Edited by Josh Petrie, 29 April 2013 - 01:51 PM.

Josh Petrie | Game Developer, Undead Labs

Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.