FPV feels normal because you are looking through your character's eyes, right? But what about TPV? I know it doesn't have to make sense but why not give it a reason to exist. The reason would be that you can see from that view point because you deployed a Follow-cam Drone(or seer's eye if you prefer fantasy). This drone isn't some artificial construct either. It exists in the game. Other characters can see it or shoot it. If it takes damage the vision through the drone may be impaired but you can always return to FPV. With TPV you can see an enemy around the corner without them seeing you(however some do show the character barely sticking around the corner). But with this, you can both see each other but you aren't at risk of being hit. If the enemy were able to shoot down this small drone you would return back to FPV unless you deploy another.
Anyone know if a game that has done it this way? Did it work very well? Or would you like to see this exist in a FPS game?
Pros: Optional TPV which is well suited for short range combat that needs more situational awareness. At the same time it could be a melee guy's vulnerability. Observe surroundings without being vulnerable. Good for sneaking, granted the "eye" isn't very noticeable unless close up.
Cons: Redeploying drones after being destroyed quickly could be aggravating. Drones colliding with surrounding objects. Difficult to make the drone look animated when in movement and not fixed in the air. Drones could be expensive to replace.
Edited by Happygamer, 26 April 2013 - 10:55 AM.