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Basic İsometric Game Engine


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Posted 28 April 2013 - 11:27 AM

hello. I want to do is a simple isometric game engine. I did something on my own. :) http://jsbin.com/ewabas/1 something extremely amateur. I wonder if I can find links to more detailed information and recommended books. I'll be glad to know that I share tips and tricks on the amateur calculations. good forums



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Posted 28 April 2013 - 11:33 AM

Here's what I found:

http://www-cs-students.stanford.edu/~amitp/gameprog.html

http://www.compuphase.com/axometr.htm

http://www.gamedev.net/page/resources/_/technical/game-programming/isometric-tiles-r738

http://www.gamedev.net/page/resources/_/technical/game-programming/isometric-n-hexagonal-maps-part-i-r747

http://www.gamedev.net/page/resources/_/technical/game-programming/introduction-to-isometric-engines-r744

http://en.wikipedia.org/wiki/Isometric_graphics_in_video_games_and_pixel_art

http://en.wikipedia.org/wiki/Isometric_projection

Hope it helps smile.png



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Posted 28 April 2013 - 03:05 PM

Thank you very much happy.png



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Posted 30 April 2013 - 03:45 AM

I saw a pretty neat tutorial on youtube a while back that helped me understand it a bit better. Especially in regards to the sprites of the player and the objects and which point to make their orientation. Isometric games are fun and once you get the hang of it and being all the pieces to your 'world' it's easy to construct levels.






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