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Binding a framebuffer but using the standard depth buffer


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#1 ill   Members   -  Reputation: 320

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Posted 29 April 2013 - 04:56 PM

I've been searching for a while and seem to find no info.

 

Is it possible to bind a frame buffer object and use the standard depth buffer instead of attaching a texture as the depth buffer?  This is especially important for getting an application working on Tegra 3 chipsets since Tegra 3 seems to not support depth attachments. (WTF?!?!?!) and the standard depth buffer would do just fine for our current application.



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#2 ill   Members   -  Reputation: 320

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Posted 01 May 2013 - 11:40 PM

Ah I found the solution to using a depth attachment on Tegra 3 devices was to use a render target for depth and not a texture.






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