I really want to get to work on improving the AI, and the pathfinding/performance of the AI. One thing I was wondering was about pre-processing various aspect of the map.
One thing I was really wondering about was whether I should mark the openings of convex map features as closed. Say I have a large area that only opens on one side. When moving from squares on the open side to places on the other sides it would save a lot of work to not have to search that area. I think. I don't really know because its not my area of expertise.
Do these sorts of things ever help? Is there some pitfall I'm missing? Maybe it would take too long to load the map if you had to check all these things?
If these things do help, are there any I haven't thought of that would be good?
Alternatively could I populate a of blocked squares list for each map and then just load that? I.e. I add blocked square list to the map class and then the map save populates it before saving so I can just reload it every time instead of having to process the map during the actual game.
Edited by AltarofScience, 29 April 2013 - 11:47 PM.