Jump to content

  • Log In with Google      Sign In   
  • Create Account

3D Max CS bone animation data is too big:(


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 niexuchina   Members   -  Reputation: 163

Like
0Likes
Like

Posted 01 May 2013 - 08:40 AM

3D Max CS bone is man shape bone system. Because it adopts program driven animation, so we have to sample the animation, usually at 30 FPS, which results big data file. Is there any available code to reproduce the program driven animation with only needed data in games?

Sponsor:

#2 RobTheBloke   Crossbones+   -  Reputation: 2342

Like
0Likes
Like

Posted 01 May 2013 - 10:50 AM

No. You'll have to write it yourself.






Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS