In your opinion, what do you think is the most feasible library to use when rendering TTF fonts in OpenGL... in regards to cross platform development? My current project is in need of a TTF font library that's portable to Windows, Mac, *NIX, iOS, Android, etc. and right now, I primarily use MacOSX for development purposes.
My initial thought was to stick with SDL_ttf, but I don't know whether that requires your application to use SDL for gfx or not. My game doesn't use SDL (this time, and was hoping to keep it that way for my own personal reasons). Why do I want to use TTF fonts? Because Segoe is not a native font to non-Windows platforms. I guess I could always use Frutiger instead if necessary. What do you think?
Shogun.