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Write here the features you want for a Zombie Survival Game!


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#1 MateiSoft   Members   -  Reputation: 122

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Posted 04 May 2013 - 10:26 AM

Any idea is welcomed!cool.png



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#2 JustinS   Members   -  Reputation: 200

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Posted 04 May 2013 - 11:22 AM

Go read the zombie survival guide, base it off that. Make it rural, not urban, and stealth-based instead of another twitchy shooter. Zombies can only be killed by destroying their head (NOT a one-shot kill, though, that's dull and irritating) and anything else just impairs them. (Possibly a lot.) Add in other enemies besides zombies, like wild animals and occasionally raiders. Slow zombies, but hard to kill and have firearms be limited in use through some means. Then, for a big twist, make the environment and the character's needs an important factor, and use concepts like disease and wounding.

 

You know, do it right.


No man is an island,

Entire of itself,
Every man is a piece of the continent,
A part of the main.
If a clod be washed away by the sea,
Europe is the less.
As well as if a promontory were.
As well as if a manor of thy friend's
Or of thine own were:
Any man's death diminishes me,
Because I am involved in mankind,
And therefore never send to know for whom the bell tolls; 
It tolls for thee.

 

-John Donne


#3 MateiSoft   Members   -  Reputation: 122

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Posted 04 May 2013 - 11:57 AM

See some screenshots here and tell me what you thinksmile.png:   http://www.gamedev.net/topic/642500-underground-rush-zombie-survival-game/

 

 

Go read the zombie survival guide, base it off that. Make it rural, not urban, and stealth-based instead of another twitchy shooter. Zombies can only be killed by destroying their head (NOT a one-shot kill, though, that's dull and irritating) and anything else just impairs them. (Possibly a lot.) Add in other enemies besides zombies, like wild animals and occasionally raiders. Slow zombies, but hard to kill and have firearms be limited in use through some means. Then, for a big twist, make the environment and the character's needs an important factor, and use concepts like disease and wounding.

 

You know, do it right.



#4 JustinS   Members   -  Reputation: 200

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Posted 04 May 2013 - 12:02 PM

Doesn't look or sound anything like it.


No man is an island,

Entire of itself,
Every man is a piece of the continent,
A part of the main.
If a clod be washed away by the sea,
Europe is the less.
As well as if a promontory were.
As well as if a manor of thy friend's
Or of thine own were:
Any man's death diminishes me,
Because I am involved in mankind,
And therefore never send to know for whom the bell tolls; 
It tolls for thee.

 

-John Donne


#5 MateiSoft   Members   -  Reputation: 122

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Posted 04 May 2013 - 12:11 PM

Doesn't look or sound anything like it.

It's just missing the outdoor environments and the weapons for zombies the rest is present...slow zombies the animals are currently in development, character's needs are very hard to getsmile.png



#6 JustinS   Members   -  Reputation: 200

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Posted 04 May 2013 - 01:49 PM

Doesn't look or sound anything like it.

It's just missing the outdoor environments and the weapons for zombies the rest is present...slow zombies the animals are currently in development, character's needs are very hard to getsmile.png

What about the headshots? The big deal with the Max Brooks zombie is that only head wounds can truly kill a zombie and everything else just slows them down.

 

EDIT:

But that doesn't mean a headshot is an instant kill, either.


No man is an island,

Entire of itself,
Every man is a piece of the continent,
A part of the main.
If a clod be washed away by the sea,
Europe is the less.
As well as if a promontory were.
As well as if a manor of thy friend's
Or of thine own were:
Any man's death diminishes me,
Because I am involved in mankind,
And therefore never send to know for whom the bell tolls; 
It tolls for thee.

 

-John Donne


#7 MateiSoft   Members   -  Reputation: 122

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Posted 04 May 2013 - 04:23 PM

That is called limb detection.....i  am also working on that;)

 

Doesn't look or sound anything like it.

It's just missing the outdoor environments and the weapons for zombies the rest is present...slow zombies the animals are currently in development, character's needs are very hard to getsmile.png

What about the headshots? The big deal with the Max Brooks zombie is that only head wounds can truly kill a zombie and everything else just slows them down.

 

EDIT:

But that doesn't mean a headshot is an instant kill, either.



#8 mippy   Members   -  Reputation: 1004

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Posted 04 May 2013 - 04:34 PM

I'd like to have traps.



#9 MateiSoft   Members   -  Reputation: 122

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Posted 04 May 2013 - 04:46 PM

what kind of traps?

I'd like to have traps.



#10 JustinS   Members   -  Reputation: 200

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Posted 04 May 2013 - 04:57 PM

I'd like to have traps.

I second Matei's question. What kind of traps? Pre-set traps in the game? Traps you could set yourself? If the latter, are we talking simple grab and set traps like landmines, or more complex designs? What, exactly, are you looking for?


No man is an island,

Entire of itself,
Every man is a piece of the continent,
A part of the main.
If a clod be washed away by the sea,
Europe is the less.
As well as if a promontory were.
As well as if a manor of thy friend's
Or of thine own were:
Any man's death diminishes me,
Because I am involved in mankind,
And therefore never send to know for whom the bell tolls; 
It tolls for thee.

 

-John Donne


#11 MateiSoft   Members   -  Reputation: 122

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Posted 04 May 2013 - 05:01 PM

Traps like landmines will be a new feature for the next version because of the engine:) and i understood in general what kind of traps:)

I'd like to have traps.

I second Matei's question. What kind of traps? Pre-set traps in the game? Traps you could set yourself? If the latter, are we talking simple grab and set traps like landmines, or more complex designs? What, exactly, are you looking for?



#12 MateiSoft   Members   -  Reputation: 122

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Posted 04 May 2013 - 05:28 PM

visit www.alexmatei.com/games to download the demo :)



#13 mippy   Members   -  Reputation: 1004

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Posted 05 May 2013 - 02:44 AM

I would like to have a crafting system where you could build various forms of traps:

  • Snare
  • Pits
  • Spikes on some form of spring that is released upon triggers (a bit like mouse trap but larger)
  • Stumbling ropes.
  • Chemical traps - zombies are mushy, a strong solvent could do wonders!
  • Nets
  • Weapon traps - a weapon is mounted and when triggered starts to shoot
  • Heavy drops
  • Pour oil on ground in custom patterns which can be set on fire
  • Dynamite

Outline of crafting system of active weapons

  • Trigger (wall, ground, area of effect, quality - how reliable it is)
  • Damage mechanism (the thing that does the damage/releases the tool)

Further reference



#14 MateiSoft   Members   -  Reputation: 122

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Posted 05 May 2013 - 04:34 AM

Thank you all for the responses! I promise that i will try my best!



#15 MateiSoft   Members   -  Reputation: 122

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Posted 05 May 2013 - 11:59 AM

Added some requested features! Please visit http://www.gamedev.net/topic/642500-underground-rush-zombie-survival-game/



#16 samgj   Members   -  Reputation: 398

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Posted 05 May 2013 - 12:06 PM

Other people. Not just multiplayer but also AI you could talk to, or trade with, or team up with.


MLNM-ONE: open source video game engine

Unincorporated Media's Website: my company's website


#17 MateiSoft   Members   -  Reputation: 122

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Posted 06 May 2013 - 03:32 PM

Yes, i added this feature today:) Thanks for your idea!

 

 

Other people. Not just multiplayer but also AI you could talk to, or trade with, or team up with.



#18 MateiSoft   Members   -  Reputation: 122

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Posted 10 May 2013 - 10:23 AM

www.alexmatei.com



#19 PosthasteGames   Members   -  Reputation: 123

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Posted 13 May 2013 - 09:10 AM

make something else then zombie, theres the tip


"Woud you rather make a game with a preliminary originality, or a game that shocks the people and maybe even politicians?" - Posthaste Games


#20 wodinoneeye   Members   -  Reputation: 856

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Posted 16 May 2013 - 03:51 AM

To 'cure' zombies  (may require disabling/overpowering/trapping)  which will give the player something in adition to the usual axe chopping, chainsawing, immolation.   The disabling/overpowering/trapping would also involve more methods/tools giving more variety to the game.

 

They dont have to become your friend/minion in the game but having them thank you and run off to safety  would be nice.  If there is extra difficulty involved some payoff like them sending you goodies sometime in the future or somesuch might induce players to try this route.
 


--------------------------------------------Ratings are Opinion, not Fact




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