I am beginning to learn shading language. Among GLSL, HLSL and CG I chose GLSL.
I am still noob at this shading stuff, that's why I need a conversion from ARB shader
(I found) to GLSL (version 1.2 - the basic one).The shaders refer to an ocean water
simulator that I want to extend. If anyone could help, it would be much apprechiated!
I uploaded the fragment & vertex shaders (ARB).