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When to start learning SFML


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#1 stein102   Members   -  Reputation: 475

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Posted 04 May 2013 - 07:45 PM

I'm a java programmer, transitioning into C++ and I've read a few basic tutorials on C++ and have the basic Syntax down. My question is, would it be a good idea to start learning SFML now, and learn other topics on my way as I need them? Or should I keep working on the C++ standard and just stick with that?

 

If possible, can I get a list of the bare minimum C++ concepts needed to start game development?

 

Thanks



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#2 Khatharr   Crossbones+   -  Reputation: 2937

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Posted 04 May 2013 - 10:20 PM

Just pick it up when you decide to start using it. It's only an engine, not a language.

 

I'd recommend getting comfy with STL first if you're worried about your C++. Architectural patterns are the same, regardless of language, but there's bureaucracy in C++ that rivals that in Java, so be prepared for that when you start posting for code reviews.


void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.




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