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Article Contest: Top Article for the Month of April (VOTING ENDS MAY 15)

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Poll: Which article(s) did you feel deserve special recognition for the month of April? (35 member(s) have cast votes)

Which article(s) did you feel deserve special recognition for the month of April? (Please limit your selection to at most 5 articles)

  1. Practical Cross Platform SIMD Math by AllEightUp (8 votes [7.62%] - View)

    Percentage of vote: 7.62%

  2. Thin Film Interference for Computer Graphics by Bacterius (5 votes [4.76%] - View)

    Percentage of vote: 4.76%

  3. Designing a Robust Input Handling System for Games by Mike Lewis (7 votes [6.67%] - View)

    Percentage of vote: 6.67%

  4. Practical use of Vector Math in Games by Nercury (11 votes [10.48%] - View)

    Percentage of vote: 10.48%

  5. State Machines in Games by Bryan Wagstaff (frob) (13 votes [12.38%] - View)

    Percentage of vote: 12.38%

  6. Cross Platform Test Driven Development Environment Using CMake (Series) by AllEightUp (7 votes [6.67%] - View)

    Percentage of vote: 6.67%

  7. Data Structures for Pre-College Programmers (Series) by Bryan Wagstaff (frob) (9 votes [8.57%] - View)

    Percentage of vote: 8.57%

  8. Understanding Component-Entity-Systems by Boreal Games (17 votes [16.19%] - View)

    Percentage of vote: 16.19%

  9. Intersection Math & Algorithms - Learn to Derive by Vilem Otte (6 votes [5.71%] - View)

    Percentage of vote: 5.71%

  10. Swept AABB Collision Detection and Response by BrendanL.K. (14 votes [13.33%] - View)

    Percentage of vote: 13.33%

  11. Getting started with Team Foundation Service: Part 1 by Oli Wilkinson (3 votes [2.86%] - View)

    Percentage of vote: 2.86%

  12. Developing Your Game Concept By Making A Design Document by Mare Kuntz (5 votes [4.76%] - View)

    Percentage of vote: 4.76%

Vote

#1 Michael Tanczos   Senior Staff   -  Reputation: 5437

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Posted 05 May 2013 - 07:00 PM

Which of the following articles do you feel deserve special recognition for the month of April?   Your choices will help select the winning article and author for the month of April as part of our article contest.

 

Note:  Winners will receive a GDNet+ subscription for a year, $50 Amazon.com Gift Certificate, a special badge placed on the article itself denoting it as a competition winner, a profile badge that will show that they are a competition winner, and a choice of one prize from our prize pool (more prizes to come!).

 

Top Articles as Selected by Staff for your Consideration:

 

Practical Cross Platform SIMD Math by AllEightUp
http://www.gamedev.net/page/resources/_/technical/general-programming/practical-cross-platform-simd-math-r3068

Thin Film Interference for Computer Graphics by Bacterius
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/thin-film-interference-for-computer-graphics-r2962

Designing a Robust Input Handling System for Games by Mike Lewis
http://www.gamedev.net/page/resources/_/technical/game-programming/designing-a-robust-input-handling-system-for-games-r2975

Practical use of Vector Math in Games by Nercury
http://www.gamedev.net/page/resources/_/technical/math-and-physics/practical-use-of-vector-math-in-games-r2968

State Machines in Games by Bryan Wagstaff (frob)
http://www.gamedev.net/page/resources/_/technical/game-programming/state-machines-in-games-r2982

Cross Platform Test Driven Development Environment Using CMake (Series) by AllEightUp
http://www.gamedev.net/page/resources/_/technical/general-programming/cross-platform-test-driven-development-environment-using-cmake-part-1-r2986

Data Structures for Pre-College Programmers (Series) by Bryan Wagstaff (frob)
http://www.gamedev.net/page/resources/_/technical/general-programming/data-structures-for-pre-college-programmers-arrays-dynamic-arrays-and-linked-lists-r2987

Understanding Component-Entity-Systems by Boreal Games
http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013

Intersection Math & Algorithms - Learn to Derive by Vilem Otte
http://www.gamedev.net/page/resources/_/technical/math-and-physics/intersection-math-algorithms-learn-to-derive-r3033

Swept AABB Collision Detection and Response by BrendanL.K.
http://www.gamedev.net/page/resources/_/technical/game-programming/swept-aabb-collision-detection-and-response-r3084

Getting started with Team Foundation Service: Part 1 by Oli Wilkinson
http://www.gamedev.net/page/resources/_/technical/general-programming/getting-started-with-team-foundation-service-part-1-r3091

Developing Your Game Concept By Making A Design Document by Mare Kuntz
http://www.gamedev.net/page/resources/_/creative/game-design/developing-your-game-concept-by-making-a-design-document-r3004

 

 

Make your choices!


Edited by Michael Tanczos, 06 May 2013 - 07:59 AM.


Sponsor:

#2 Michael Tanczos   Senior Staff   -  Reputation: 5437

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Posted 16 May 2013 - 09:22 AM

Thanks everyone for voting!   The winner for April is "Understanding Component-Entity-Systems" by Boreal Games.  







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