What is the difference between strong and weak Artificial Intelligence?
Strong and Weak AI,
Crossbones+ - Reputation: 3902
Posted 06 May 2013 - 01:39 AM
It's a vague and useless question, with at least two answers.
1) There might be some tradition of contrasting "strong AI" projects to make an artificial person and "weak AI" projects to compute something smartly, but the former do not exist in practice.
2) If they play against each other, the strong AI beats the weak AI.
2b) More importantly for game design, a strong AI is frustrating because it's too good for human players, while a weak AI is boring because it can be fooled without serious player effort.
Omae Wa Mou Shindeiru
Moderators - Reputation: 3454
Posted 06 May 2013 - 10:40 PM
Feel free to do your own homework, Chris.
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-advisor of the GDC AI Summit
Co-founder of the AI Game Programmers Guild
Author of the book, Behavioral Mathematics for Game AI
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
Members - Reputation: 1513
Posted 07 May 2013 - 12:15 AM
Informally I think you could describe the difference like this:
- the weak AI can figure out what the solutions are to a specific problem
- the strong AI can figure out what the problems are in a given general situation, and then solve them
In the context of games you have http://en.wikipedia.org/wiki/General_game_playing algorithms, that would be able to play *any* game, as opposed to a specific game.
openwar - the real-time tactical war-game platform