Strong and Weak AI

Started by
2 comments, last by blutzeit 10 years, 11 months ago

What is the difference between strong and weak Artificial Intelligence?

Advertisement

It's a vague and useless question, with at least two answers.

1) There might be some tradition of contrasting "strong AI" projects to make an artificial person and "weak AI" projects to compute something smartly, but the former do not exist in practice.

2) If they play against each other, the strong AI beats the weak AI.

2b) More importantly for game design, a strong AI is frustrating because it's too good for human players, while a weak AI is boring because it can be fooled without serious player effort.

Omae Wa Mou Shindeiru

Feel free to do your own homework, Chris.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

Informally I think you could describe the difference like this:

- the weak AI can figure out what the solutions are to a specific problem

- the strong AI can figure out what the problems are in a given general situation, and then solve them

In the context of games you have http://en.wikipedia.org/wiki/General_game_playing algorithms, that would be able to play *any* game, as opposed to a specific game.

openwar - the real-time tactical war-game platform

This topic is closed to new replies.

Advertisement